It’s a “walking simulator” and a classic #notagame, but it’s also a mystery - a child named Ethan Carter has disappeared, and you’re here to find him/figure out what happened to him. Nonetheless, Ethan Carter is an engaging experience for a while, before you get a handle on what kind of game it is. There is a disconnect between the player and the story. In Gone Home you were the sister who went away in Ethan Carter, none of what happens really has anything to do with you. Unlike Gone Home, however, you aren’t even an offscreen character in Ethan Carter. It’s difficult to explain why in detail without spoiling it, but essentially it has the same core issue that Gone Home had: you’re playing a character who is watching someone else’s story. Ethan Carter can serve as a poster child for that struggle, because its story is very interesting but how it’s told in the game is all wrong. The Vanishing of Ethan Carter is one of those games.Ī writer once told me that penning games is more complicated than books or movies because they’re still trying to figure out how to write games. That doesn’t mean the game or the story it’s trying to tell is necessarily poor, but it means the game fails in its execution. Sometimes, an idea that goes into the creation of a game can be a bad one. Review: The Vanishing of Ethan Carter Review: The Vanishing of Ethan Carter
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